![]() ![]() ![]() Note since Unity atm always outputs to system's default device, it's not possible to play on selected device (other than default) via AudioSource - meaning you'll loose all capabilities of manipulating the sound such as changing volume, pitch, spatialization, effecting etc. ![]() I did some preliminary testing with the FMOD package I'm using in AudioStream ( link in my signature ) and it seems to be correctly playing the audio on an user selected device/output present in the system. ![]()
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